A downloadable Unity Asset

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Skinn is a collection of tools to work with skinned meshes designed around the Vertex Mapper .

The VM is a component that creates a skinned mesh from a target renderer with the skin and or blend-shapes from a source mesh.

VM Features:

  • Blazing fast calculations powered by compute shaders.
  • Works with animated models.
  • Bone-Weight projection with smoothing options.
  • Multi-frame Blend-shape projection with lighting options.
  • Bone and Blend-shape Filtering.
  • Real-time skinning preveiw of the source and target.

Core Features:

  • Save unsaved mesh assets when creating prefabs.
  • Drag & Drop models and merge their bones.
  • Nested Context Command System with over a 100 commands for working with assets.

Notable Context Commands Features:

  • Optimize and remove unwanted Bones..
  • Split Meshes by submesh, uv, or bone.
  • Inflate and deflate meshes.
  • Combining and splitting meshes with skin and blend-shapes.
  • Remove or rename Blend-shapes.
  • Bind-posing skin and blend-shapes.
  • Basic FBX exporting.
  • Command Browser Window for command descriptions.

New in 0.7

TexturePacker.cs. a component based atlassing tool.

BlendshapeController.cs. a blendshape inspector for multiple skinned meshes.

20+ new commands

All Context Commands:

  • SkinnedMeshRenderer/Bones/Combine Bones
  • SkinnedMeshRenderer/Bones/Optimize Array
  • SkinnedMeshRenderer/Bones/Remove Bone
  • SkinnedMeshRenderer/Bones/Remove Child Bones
  • SkinnedMeshRenderer/Bones/Edit Transforms
  • SkinnedMeshRenderer/Bounds/Reset
  • SkinnedMeshRenderer/Bounds/Reset All
  • SkinnedMeshRenderer/Bounds/Encapsulate/Selection
  • SkinnedMeshRenderer/Bounds/Encapsulate/All
  • Renderer/Clipboard/Copy
  • Renderer/Clipboard/Paste/Blend-shapes
  • Renderer/Clipboard/Paste/Mesh As Blend-shape
  • Renderer/Clipboard/Paste/Mesh
  • Renderer/Clipboard/Paste/Mesh Cloned
  • Renderer/Clipboard/Paste/Material(s)
  • SkinnedMeshRenderer/Clipboard/Paste/Bones
  • Renderer/Clipboard/Paste/VertexData/Vertices
  • Renderer/Clipboard/Paste/VertexData/Normals&Tangents
  • Renderer/Clipboard/Paste/VertexData/Colors
  • Renderer/Clipboard/Paste/VertexData/Colors32
  • Renderer/Clipboard/Paste/VertexData/UVs
  • Renderer/Export/FBX
  • SkinnedMeshRenderer/Export/FBX All Transforms
  • Renderer/Export/Experimental/Atlas/512
  • Renderer/Export/Experimental/Atlas/1024
  • Renderer/Export/Experimental/Atlas/2048
  • Renderer/Export/Experimental/Atlas/4096
  • Renderer/Export/Experimental/Atlas HardSurface/2048
  • Renderer/Export/TextFilter/Blendshapes
  • Renderer/Material/Clone
  • Renderer/Mesh/Colors/Clear
  • Renderer/Mesh/Colors/From Material/Color
  • Renderer/Mesh/Colors/From Material/Color UV Seams
  • Renderer/Mesh/Name/Rename Renderer
  • Renderer/Mesh/Name/From Renderer
  • Renderer/Mesh/Name/From Parent
  • Renderer/Mesh/Name/From Root
  • Renderer/Mesh/Normals/Rotate with Tangents
  • Renderer/Mesh/Normals/Rotate
  • Renderer/Mesh/Tangents/Rotate
  • Renderer/Mesh/Normals/Clear
  • Renderer/Mesh/Normals/Recalculate/Smoothed
  • Renderer/Mesh/Normals/Recalculate/Unity
  • Renderer/Mesh/Tangents/Clear
  • Renderer/Mesh/Tangents/Recalculate
  • Renderer/Mesh/Vertices/Inflate/0.1
  • Renderer/Mesh/Vertices/Inflate/0.5
  • Renderer/Mesh/Vertices/Inflate/1
  • Renderer/Mesh/Vertices/Deflate/0.1
  • Renderer/Mesh/Vertices/Deflate/0.5
  • Renderer/Mesh/Vertices/Deflate/1
  • Renderer/Mesh/Vertices/Weld/Low Precision
  • Renderer/Mesh/Vertices/Weld/High Precision
  • SkinnedMeshRenderer/Shapes/Create/Expanded Shape
  • SkinnedMeshRenderer/Shapes/Create/Bones/Expanded Shape All
  • SkinnedMeshRenderer/Shapes/Extract/Single
  • SkinnedMeshRenderer/Shapes/Extract/All
  • SkinnedMeshRenderer/Shapes/Invert
  • Renderer/Shapes/Remove/Shape
  • Renderer/Shapes/Remove/Data/Vertices/Shape
  • Renderer/Shapes/Remove/Data/Vertices/All
  • Renderer/Shapes/Remove/Data/Normals/Shape
  • Renderer/Shapes/Remove/Data/Normals/All
  • Renderer/Shapes/Remove/Data/Tangents/Shape
  • Renderer/Shapes/Remove/Data/Tangents/All
  • Renderer/Shapes/Remove/Unused
  • Renderer/Shapes/Remove/All
  • SkinnedMeshRenderer/Shapes/Merge Duplicate Shapes
  • SkinnedMeshRenderer/Shapes/Zero Values
  • SkinnedMeshRenderer/Shapes/Edit Names
  • SkinnedMeshRenderer/Shapes/Load
  • SkinnedMeshRenderer/Shapes/Sort
  • SkinnedMeshRenderer/Shapes/Sync
  • SkinnedMeshRenderer/Shapes/Log
  • SkinnedMeshRenderer/Skin/Bake to Mesh Renderer
  • SkinnedMeshRenderer/Skin/Bind-pose
  • MeshRenderer/Skin/SkinToParent
  • Renderer/SubMesh/Combine/Clear
  • SkinnedMeshRenderer/SubMesh/Combine/Merge Shared
  • SkinnedMeshRenderer/SubMesh/Combine/Selection/Merge Shared
  • SkinnedMeshRenderer/SubMesh/Combine/Selection/Keep Shared
  • MeshRenderer/SubMesh/Combine/Merge Shared
  • MeshRenderer/SubMesh/Combine Selection/Merge Shared
  • MeshRenderer/SubMesh/Combine Selection/Keep Shared
  • Renderer/SubMesh/Flip/Flip Faces
  • Renderer/SubMesh/Flip/Add Flipped Faces
  • Renderer/SubMesh/Split/Submeshes
  • Renderer/SubMesh/Split/Bones/All
  • Renderer/SubMesh/Split/Bones/Hierarchical
  • Renderer/SubMesh/Split/UV Islands
  • Renderer/SubMesh/Split/UV Islands Compare Vertices
  • Renderer/Tools/Create Lattice Deformer
  • Renderer/Tools/Create Texture Packer
  • Transform/Cache/Store Local
  • Transform/Cache/Load Local
  • Transform/Export/Transforms
  • Transform/Export/Transforms For Avatar
  • Transform/Child HideFlags/HideInHierarchy
  • Transform/Child HideFlags/HideInInspector
  • Transform/Child HideFlags/None
  • Transform/Child HideFlags/NotEditable
  • Transform/Mirror/Left To Right
  • Transform/Mirror/Right To Left
  • Transform/Mirror/Children/Left To Right
  • Transform/Mirror/Children/Right To Left
  • Transform/Mirror/All/Left To Right
  • Transform/Mirror/All/Right To Left
  • Transform/Ensure Unique Names
  • Transform/Remove Scale And Rotation
  • Transform/Select/Mesh Filters
  • Transform/Select/Skinned Meshes
  • Transform/Select/Missing Components

Skinn Vertex Mapper Copyright (c) 2019 All Rights Reserved. cwmanley@gmail.com  Skinn Pro  http://www.unity3d.com/legal/as_terms 

StatusReleased
CategoryTool
Rating
Rated 5.0 out of 5 stars
(2)
Authorcwmanley
TagsUnity
Average sessionDays or more
LinksUAS, YouTube

Purchase

Buy Now$35.00 USD or more

In order to download this Unity Asset you must purchase it at or above the minimum price of $35 USD. You will get access to the following files:

Skinn 0.71 1 MB
Skinn 0.7 1 MB
Skinn 0.61.unitypackage 1 MB
Skinn 0.6.unitypackage 1 MB

Development log