Skinn 0.7 Released


____________________________________________________________________________

***Installation*** _________________________________________________________________________________________

!!! Remove previous installation before installing !!! Model Import Settings; Read Write Enable = true, Mesh Compression = Off, Keep Quads = false !!! DirectX is required to use the VM at runtime! Saving or Exporting meshes is the recommended work-flow for any platform.

Videos  https://www.youtube.com/channel/UCBSInjON0ldeK4XzSZcMPTg

____________________________________________________________________________

***Change Log*** __________________________________________________________________________________________

***Skinn 0.7***

//Known Issues

  •   The VM does not support boneless skinned meshes as a source. Use the SkinToParent Mesh Renderer Command to create a valid skinned mesh.

//Bug Fixes & Improvements.

  • Vertex Mapper Shape-filter not being update by the inspector. The VM Shape-filter should work as intended.
  • Most commands support boneless skinned mesh renders. Use the SkinToParent Mesh Renderer Command for full support.
  • Blend-shape Normals and Tangents not copied correctly when combining skinned meshes.
  • Bend-shape Normals being lost when baking meshes. 
  • SKINN Script Defining Symbol being defined twice.
  • Blend-shape baking supports negative and un-clamped shapes.
  • 32bit index format for meshes over the 16bit index format vertex limit.

//New Components

  • TexturePacker.cs a component based texture atlas tool.
  • BlendshapeController.cs a blend-shape inspector for multiple skinned meshes.

//New Commands

  • Renderer/Clipboard/Paste/Blend-shapes  :  Pastes blend-shapes from one skinned mesh renderer to another, existing blend-shapes will be skipped
  • Renderer/Clipboard/Paste/Mesh As Blend-shape  :  Pastes mesh as a blend-shape.
  • Renderer/Clipboard/Paste/VertexData/Vertices  :  Pastes vertex data from one renderer to another.
  • Renderer/Clipboard/Paste/VertexData/Normals&Tangents  :  Pastes vertex data from one renderer to another.
  • Renderer/Clipboard/Paste/VertexData/Colors  :  Pastes vertex data from one renderer to another.
  • Renderer/Clipboard/Paste/VertexData/Colors32  :  Pastes vertex data from one renderer to another.
  • Renderer/Clipboard/Paste/VertexData/UVs  :  Pastes vertex data from one renderer to another.
  • SkinnedMeshRenderer/Bones/Combine Bones  :  Combine one bone's weights into another bone's weights.
  • SkinnedMeshRenderer/Shapes/Sort  :  sorts blend-shapes by name
  • SkinnedMeshRenderer/Shapes/Log  :  Logs the index and name of each blend-shape in a mesh.
  • SkinnedMeshRenderer/Shapes/Extract/Shape  :  Extracts Blend-shape value at 100% as a mesh
  • SkinnedMeshRenderer/Shapes/Extract/All  :  Extracts all blend-shapes.
  • SkinnedMeshRenderer/Shapes/Invert  :  creates a new inverted blend-shape.
  • Renderer/Shapes/Remove/Shape  :  Removes a blend-shapes from a mesh.
  • Renderer/Shapes/Remove/Data/Vertices/Shape  :  Removes a blend-shapes vertices from a mesh.
  • Renderer/Shapes/Remove/Data/Vertices/All  :  Removes all blend-shapes vertices from a mesh.
  • Renderer/Shapes/Remove/Data/Normals/Shape  :  Removes a blend-shapes normals from a mesh.
  • Renderer/Shapes/Remove/Data/Normals/All  :  Removes all blend-shapes normals from a mesh.
  • Renderer/Shapes/Remove/Data/Tangents/Shape  :  Removes a blend-shapes tangents from a mesh.
  • Renderer/Shapes/Remove/Data/Tangents/All  :  Removes all blend-shapes tangents from a mesh.
  • Renderer/Shapes/Remove/Unused  :  Remove all unused blend-shapes from a mesh.

***Skinn 0.61 ***

  • Blend-shape Normals and Tangents not copied correctly when splitting skinned meshes.
  • Fixed Missing Internal Data Error during import, ignore error during upgrading or down-grading.

***Skinn 0.6 ***

  • New API powered by compute shaders.
  • Component Based Vertex Mapper.
  • Command System.

Files

Skinn 0.7 1 MB
Mar 16, 2020

Get Skinn Pro

Buy Now$15.00 USD or more