Skinn 0.7 Released
____________________________________________________________________________
***Installation*** _________________________________________________________________________________________
!!! Remove previous installation before installing !!! Model Import Settings; Read Write Enable = true, Mesh Compression = Off, Keep Quads = false !!! DirectX is required to use the VM at runtime! Saving or Exporting meshes is the recommended work-flow for any platform.
Videos https://www.youtube.com/channel/UCBSInjON0ldeK4XzSZcMPTg
____________________________________________________________________________
***Change Log*** __________________________________________________________________________________________
***Skinn 0.7***
//Known Issues
- The VM does not support boneless skinned meshes as a source. Use the SkinToParent Mesh Renderer Command to create a valid skinned mesh.
//Bug Fixes & Improvements.
- Vertex Mapper Shape-filter not being update by the inspector. The VM Shape-filter should work as intended.
- Most commands support boneless skinned mesh renders. Use the SkinToParent Mesh Renderer Command for full support.
- Blend-shape Normals and Tangents not copied correctly when combining skinned meshes.
- Bend-shape Normals being lost when baking meshes.
- SKINN Script Defining Symbol being defined twice.
- Blend-shape baking supports negative and un-clamped shapes.
- 32bit index format for meshes over the 16bit index format vertex limit.
//New Components
- TexturePacker.cs a component based texture atlas tool.
- BlendshapeController.cs a blend-shape inspector for multiple skinned meshes.
//New Commands
- Renderer/Clipboard/Paste/Blend-shapes : Pastes blend-shapes from one skinned mesh renderer to another, existing blend-shapes will be skipped
- Renderer/Clipboard/Paste/Mesh As Blend-shape : Pastes mesh as a blend-shape.
- Renderer/Clipboard/Paste/VertexData/Vertices : Pastes vertex data from one renderer to another.
- Renderer/Clipboard/Paste/VertexData/Normals&Tangents : Pastes vertex data from one renderer to another.
- Renderer/Clipboard/Paste/VertexData/Colors : Pastes vertex data from one renderer to another.
- Renderer/Clipboard/Paste/VertexData/Colors32 : Pastes vertex data from one renderer to another.
- Renderer/Clipboard/Paste/VertexData/UVs : Pastes vertex data from one renderer to another.
- SkinnedMeshRenderer/Bones/Combine Bones : Combine one bone's weights into another bone's weights.
- SkinnedMeshRenderer/Shapes/Sort : sorts blend-shapes by name
- SkinnedMeshRenderer/Shapes/Log : Logs the index and name of each blend-shape in a mesh.
- SkinnedMeshRenderer/Shapes/Extract/Shape : Extracts Blend-shape value at 100% as a mesh
- SkinnedMeshRenderer/Shapes/Extract/All : Extracts all blend-shapes.
- SkinnedMeshRenderer/Shapes/Invert : creates a new inverted blend-shape.
- Renderer/Shapes/Remove/Shape : Removes a blend-shapes from a mesh.
- Renderer/Shapes/Remove/Data/Vertices/Shape : Removes a blend-shapes vertices from a mesh.
- Renderer/Shapes/Remove/Data/Vertices/All : Removes all blend-shapes vertices from a mesh.
- Renderer/Shapes/Remove/Data/Normals/Shape : Removes a blend-shapes normals from a mesh.
- Renderer/Shapes/Remove/Data/Normals/All : Removes all blend-shapes normals from a mesh.
- Renderer/Shapes/Remove/Data/Tangents/Shape : Removes a blend-shapes tangents from a mesh.
- Renderer/Shapes/Remove/Data/Tangents/All : Removes all blend-shapes tangents from a mesh.
- Renderer/Shapes/Remove/Unused : Remove all unused blend-shapes from a mesh.
***Skinn 0.61 ***
- Blend-shape Normals and Tangents not copied correctly when splitting skinned meshes.
- Fixed Missing Internal Data Error during import, ignore error during upgrading or down-grading.
***Skinn 0.6 ***
- New API powered by compute shaders.
- Component Based Vertex Mapper.
- Command System.
Files
Get Skinn Pro
Skinn Pro
Skin & Blend-shape Projection + More
More posts
- Skinn 0.71 ReleasedMar 31, 2020
- Cutscene Artist / Skinn TutorialsMar 17, 2020
- Skinn 0.61 ReleasedJul 06, 2019
- Skinn 0.6 ReleasedMay 02, 2019